In case you’re very bad at detecting sarcasm, a massive amount of the things Dragon Ball Z: Kakarot offers are neither relevant to the source material or purposeful. All things I’m positive every Dragon Ball fan has been longing to do. Plus, you can even do time attacks in two vehicles, go fishing, or play a batting game. There are also ores and mechanical parts that can be found strewn about. There are plenty of items to harvest, such as food ingredients that you can get from trees and crops or by catching animals. Unfortunately, there isn’t much to do in these zones. You’ll mostly be flying to and from story markers, either for the main quest or the game’s many side ones.
You’ll make your way through these by flying at breakneck speeds just like in the source material. The game isn’t open-world but is instead divided into several large zones.
Two of the unique characters can only be used twice and once, respectively, which is weird. Who you play as will change regularly based on what’s happening and who’s currently dead. Grant me your energy!!!ĭragon Ball Z: Kakarot puts you in the shoes of several characters as they make their way through the story. If playing through an overly-detailed version of volumes 17-42 of the manga is something you want to experience, you’ll probably love this game in spite of its many issues. You could make someone who knows nothing of Dragon Ball play through it and have them walk away pretty much knowing damn near everything. But, regardless, we’re left with a huge amount of story that does a pretty excellent job of presenting the material. That being said, the game does skip over some details and changes others. I sure wish a game would let me pick those apples myself and then give them to Gohan!” then you’re probably part of a very small group. If you’ve ever said to yourself, “Man, I remember when Piccolo left Gohan unripened apples on the top of that cliff. But nearly every major story beat is now present. And I hope that there’s no need for another developer to try the same thing again.Īll of the main arcs associated with the Z saga are present here, as they almost always are. Even if the story is well-worn, this is the best adaptation it has ever gotten from a game. But it does it with more attention to detail and more granularity than any game before it. Dragon Ball Z: Kakarot tells the story that you almost certainly already know. There’s new canon material to cover and these older storylines have been beaten to death by this point. It’s been nearly 24 years since Dragon Ball ended and games set in the franchise need to move on.
This time on the last episode of Dragon Ball Z But I can’t say the same for everyone else.
But it’s made with so much love for the source material and loaded with fanservice to the point that fans are going to likely have a great time regardless. The combat is okay, the graphics are acceptable, and the world is mostly empty and filled with pointless fluff. Make no mistake, Dragon Ball Z: Kakarot is a mediocre game. But it poses and answers a very important question for products based on licensed properties: can a mediocre game still be worth it if it offers the franchise’s fans exactly what they want? The answer here is a resounding yes. However, Dragon Ball Z: Kakarot is doing it again all the same. So much so that it seems more than a little redundant to keep doing it. Akira Toriyama’s beloved story about dudes randomly teleporting around and punching each other through entire mountains is well-trodden ground at this point. Games have been retelling the story of Dragon Ball for more than a quarter of a century.